"How would you make your table top game interesting?"
I ask myself this often whenever I try my hand at homebrewing some super cool and awesome game everybody will love, Being the well known game designer I am who makes MILLIONS of my work.
What can I do or include in my game that would make it something different, something GOOB. Generally it seems to just be flavor text considering I dont understand tabletop gaming all that well. Ive played some warhammer fantasy, some mordeheim, random things but nonetheless I havent been playing it well. I've had fun but I feel like I never truly comprehend it for whatever reason.
Does one need to make something completely new and unheard of everytime? Or is it okay to sort of pick up a skeleton and dress it up in some new skin? I feel like the answer to that depends on what you want to do. I started Goremagog as a sort of way to cement anything I make into a world or universe. A way to ground miniature aesthetic or design ethos (maybe the wrong word? Not sure, dont care). Generally I wanted to focus on just goblinoids (Orcs, goblins, trolls, big mouthed monsters non copyright cave dwellers) for goremagog. I found myself wanting to sculpt more humanoid stuff to expand my scope so I came up with a dingy medieval (Never seen that before!) fluid infused skirmish game called Bilebog. I sort of needed to justify the other stuff I was doing that wasnt orcs and goblins to myself with this. Im not sure why but it made me feel better about doing it after creating the skeleton of a game in that aesthetic niche in my mind.
Bile bog, A bog of bile, I generally want to stay away from the "Eww mucky grim grimey woe is me" Medieval crap but theres something really alluring about it. I dont want to make a sludgy wargame, in fact I want to stray far from that as the niche is a dead horse beaten into the mud. As to say that the niche has been filled by a handful of games and I dont want to add another one to the pile, but I will if fate decides its not unique enough to not be lumped into this genre. Im going to try do add some extra sleazy grodiness and unserious violence. Theres a fine line to tow for this between "Cheesy" and "Cool" so hopefully I can pull this off.
The idea to make Bilebog different was the "Bile System". The idea behind this is that each warband would devote itself to one of four bile colors, depending on the unit type chosen for the warband they would recieve a certain amount of "Bile tokens" per round. This in turn would allow the warband access to either their bile colors "Humored Magic" spells or the spells of a different bile type with an increased chance of failure when using the wrong color. Units not inclined to magic may use tokens in "Humored attacks" in order to inflict their bile type onto an enemy warband. The kicker is that each model can only carry a limited number of bile tokens, once tokens have built up past a certain number the afflicted models will recieve negative effects. Currently its just rolling to see if they inflict a wound on themselves but there could be other effects later down the road.
In theory this should make for a swingy game that focuses on bile token usage and attempting to inflict as many bile tokens on the enemy warband in order to gain an advantage by crippling them with "Unbalanced Humors". It sounds cool to me and I havent heard of another tabletop game using something like this but maybe something similar is out there. Im sure this is essentially some sort of overheating mechanic or something. Another issue I ran into when play testing is that bile tokens as physical chits or little markers doesnt work. The board gets filled FAST and its hard to keep track of who made what. Luckily, my good friend Dylan put some work into some little stat cards for your warbands units in order to keep track of this easily and without congesting the board and gameplay.
Apart from this mechanic I think the aesthetic of the book will be somewhat unique. I plan on sculpting most if not all of the art in paper clay myself in order to stand out a bit. Not using the same artist everyone uses, monotony is a curse and Im pretty tired of digital art for the most part and find a severe lack of handmade physical art in things nowadays. Whimsical janky stuff is cool, Ill just do that. Its the best I can do, I like it, maybe you will too.